Search Issue Tracker
Fixed in 7.1.7
Votes
0
Found in [Package]
7.2.0
Issue ID
1189532
Regression
No
[Subgraphs] Block subgraphs are ignored when the system using them is nested in another VFX
Repro steps:
1. Import the attached unity package
2. Open Test Scene
3. Observe how the VFX "Main" appears as white quad aligned upwards
Expected outcome:
For it to appear like the purple quad next to it.
Note:
- subgraph operators seem to work fine, this looks like a subgraph block-specific issue
- the subgraph block works fine when used directly in a system, but if that system is nested within another, it is disregarded
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment