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[UWP][Hololens] TouchScreenKeyboard's shift key duplicates last typed ch...
How to reproduce: 1. Open user's attached project -or- download newest Mixed reality toolkit for unity 2. Open "HandInteractionUnity... Read more
LoadAllAssets does not work the same way as its Async version LoadAllAss...
In the example project, one of the examples loads a single Prefab (with a couple of gameObjects inside) from a single Asset Bundle. ... Read more
Impossible to change XR manager's loader after losing previous loader's ...
How to reproduce: 1. Open user's attached project 2. Open players settings and navigate to "XR Plugin Manager" 3. Try adding a diffe... Read more
[ProBuilder] UV dropdown overlaps Render button in the ProBuilder's UV E...
Steps to reproduce: 1. Open user's attached project "19.3 Packages.zip" 2. In the top menu Navigate to Toos-> ProBuilder -> ProBuild... Read more
[Profiler] When all charts are closed, reopening the Profiler Window wil...
Steps to Reproduce: 1. Open ProfilerWindow 2. Close all charts 3. Observe the details pane (bottom half) is empty 4. Close and reope... Read more
[Android] Crash when calling "Finish()" on an Android activity from a Un...
Reproduction steps: 1. Download "UaaLExample" project or set-up Unity as a Library V2 (https://forum.unity.com/threads/integration-u... Read more
[Android][IL2CPP] Building fails on a New Project set to IL2CPP
Reproduction steps: 1. Create a New Project 2. Switch to Android platform and set Scripting Backend to IL2CPP 3. Build Player Actua... Read more
Crash Assertion failed on expression: 'm_LastAlloc == NULL' when running...
Sorry if Test Runner is the wrong team but I only see it running tests and the editor crash seems to be failing on an allocation whe... Read more
Shadergraph: Color Node gives inconsistent results when switching betwee...
Reproduces in 7.1.1 release as well as on SRP master branch (73a37d1858) Does not reproduce in 7.0.1 or below Repro steps: 1. Use a... Read more
[Shadergraph] Result of HDR color dramatically different between inline ...
Happens in both HDRP and Universal. Does not reproduce when in Gamma color space. Reproduces in 5.7.1, 6.9.1, 7.0.1 and 7.1.1. Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts