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Standalone Profiler records Play mode data while Editor is in Edit mode
Steps to reproduce: 1. Create a new project 2. Open Standalone Profiler (Windows -> Analysis -> Profiler (Standalone Process)) 3. Ch... Read more
GetPreferredHeight returns 0 when overflow linking TMP components if the...
Reproduction steps: 1. Open the attached “PreferredHeight.zip“ project 2. Open the “SampleScene” scene 3. Enter the Play Mode 4. Obs... Read more
The name of a Player is not displayed when a Player automatically connec...
Steps to reproduce: 1. Create a new project for Android 2. Build an app with developer build and autoconnect profiler options enab... Read more
Profiler freezes when loading profiler data that was saved in Unity 2019...
How to reproduce: 1. Open the attached project "1417491.zip" 2. Open Profiler and load profiling information from "2019-take-1-dum... Read more
Profiler is analyzing frames very slowly when "Deep Profile" is enabled ...
How to reproduce: 1. Open project "UnityVisualScriptTest" inside "Project.zip" 2. Open the "SampleScene" Scene (Assets > Scenes > Sa... Read more
[Profiler] Timeline View sometimes fails to render
Reproduction steps: 1. Create new project with URP Template 2. Open Window > Analysis > Profiler 3. Enter Play Mode 4. Select on Pro... Read more
Deterministic builds have different files when built from the same project
How to reproduce: 1. Open the user’s attached “DeterministicBuilds” project 2. Create a copy of the project 3. Build the project 4.... Read more
PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
`PlayerBuildInterface.ExtraTypesProvider` was an undocumented feature used to allow code to provide a list of types that would be pa... Read more
Bent Normals and Shadergraph
See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128] In shadergraph, bent normal for spec... Read more
Decal Layer Texture lifetime in rendergraph
The Decal layer texture that is written during the prepass and used during dbuffer pass has the same format as the gbuffer 4 used fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar