Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2022.2.0a17
Issue ID
UUM-2164
Regression
No
The name of a Player is not displayed when a Player automatically connects to an Android device
Steps to reproduce:
1. Create a new project for Android
2. Build an app with developer build and autoconnect profiler options enabled
3. Notice the build autoconnects
4. Notice it only says 'autoconnected player'
Expected results: The name of a Player is displayed when a Player automatically connects to an Android device
Actual results: The name of a Player is not displayed when a Player automatically connects to an Android device
Reproducible with: 2019.4.23f1, 2020.3.10f1, 2021.1.71f, 2021.2.0a18
Unable to test with: 2018.4 due to profiler not connecting
Reproducible devices:
N/A, Huawei - (ELS-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: NOT FOUND, GPU: Mali-G76
Note: Reproduces on windows standalone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Resolution Note:
We have decided to close this bug (which only describes a symptom, for example this can also happen on iOS). We will make a plan to fix the bigger issue if it proves to be relevant via more user feedback.
Resolution Note (2022.2.X):
We have decided to close this bug (which only describes a symptom, for example this can also happen on iOS). We will make a plan to fix the bigger issue if it proves to be relevant via more user feedback.