Search Issue Tracker
Fixed
Fixed in 2021.3.9f1, 2022.1.12f1, 2022.2.0b7, 2023.1.0a4
Votes
1
Found in
2021.3.5f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6662
Regression
No
Bent Normals and Shadergraph
See this thread [https://forum.unity.com/threads/bent-normals-confusion.1271636/#post-8118128]
In shadergraph, bent normal for spec occlusion falls back on normal if not available.
This is not the case in HDRP/Lit.
Expected outcome: behaviors should be the same or the docs should mention this
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Resolution Note (fix version 2023.1.0a4):
https://github.cds.internal.unity3d.com/unity/unity/pull/10882
Resolution Note (fix version 2022.2.0b7):
https://ono.unity3d.com/unity/unity/pull-request/144453/_/2022.2/graphics/hd/bugfix5