Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
1
Found in
2020.3.36f1
2021.3.5f1
2022.1.7f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-6762
Regression
No
Deterministic builds have different files when built from the same project
How to reproduce:
1. Open the user’s attached “DeterministicBuilds” project
2. Create a copy of the project
3. Build the project
4. Open the copy project
5. Build the copy project
6. Compare the files of both builds (by using WinMerge or a similar application)
Expected result: All files are identical
Actual result: Some files are different, e.g., GameAssembly.dll or Data/globalgamemanagers
Reproducible with: 2020.3.36f1, 2021.3.5f1, 2022.1.7f1, 2022.2.0a18, 2023.1.0a1
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
Our compiler uses absolute file paths, so it is expected that if they are in different folders it produces different results.
If you destroy the Library folder, and the project stays in the same place, it will produce the exact 2 builds, and that would be the purpose of this setting
Resolution Note (2023.1.X):
Our compiler uses absolute file paths, so it is expected that if they are in different folders it produces different results.
If you destroy the Library folder, and the project stays in the same place, it will produce the exact 2 builds, and that would be the purpose of this setting