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[AR FOUNDATION] GCAlloc is using 1.8kb when built on Android
Reproduction steps:1. Open the attached Project “BugRepro”2. Open Build Settings and enable Autoconnect Profiler3. Build and Run on ... Read more
Editor crash when calling RepaintImmediately followed by Close on Editor...
Editor crashes when calling RepaintImmediately followed by Close on EditorWindow. See included project for three tests, one of which... Read more
Project Settings vertical separator position is not synchronized with th...
How to reproduce:1. Create and open a new project2. Open the “Project Settings“ in (Edit > Project Settings) in the Toolbar3. Cli... Read more
Reserved memory breakdown is not shown in Memory Profiler when "Show Res...
Reproduction steps:1. Open the attached “BugRepro” project2. Make sure that the memory breakdown is enabled (Edit > Preferences &... Read more
IL2CPP build fails when disabledFlag.HasFlag() is used
How to reproduce:1. Open the user-attached project “Repro project - IL2CPP build error”2. Build the project3. Observe the results Ex... Read more
[Quest][URP] Lens Flare is not visible in Scene when project is built fo...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "LightFlaresTest.zip"2. Go to Edit > Project Settings ... Read more
PlasticSCM errors appear when creating a new project
Reproduction steps:1. Open Unity Hub2. Select “New project”3. Select one of the affected versions4. Select the “3D (Built-In Render ... Read more
[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default
Reproduction steps:1. Create new project2. Build to iOS platform3. Open Xcode project4. Open "Classes/Preprocessor.h" code5. Notice ... Read more
PlasticSCM plugin fails to load in OS X El Capitan
Reproduction Steps:1. Open any project on OS X El Capitan2. Change Version Control Mode to PlasticSCM3. Notice error and warning in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server