Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0a1
Issue ID
931075
Regression
No
Editor crash when calling RepaintImmediately followed by Close on EditorWindow (OS X)
Editor crashes when calling RepaintImmediately followed by Close on EditorWindow.
See included project for three tests, one of which crashes the editor.
The test GetWindowThenRepaintImmediatelyThenClose should crash the editor on OSX pretty consistently (it runs 30 iterations). If you insert a yield (i.e. GetWindowThenRepaintImmediatelyThenYieldThenClose) between RepaintImmediately and Close it doesn't crash.
The call stack changes from time to time, but it usually has this at the top:
#0 0x00007fff95647803 in tiny_malloc_from_free_list ()
#1 0x00007fff95646705 in szone_malloc_should_clear ()
#2 0x00000001008a2ac4 in my_calloc(_malloc_zone_t*, unsigned long, unsigned long) at /Users/salvadorj/Repositories/unity1/Runtime/Allocator/MemoryManager.cpp:313
I'm not sure what's happening, but maybe the window is being deallocated twice?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment