Search Issue Tracker
Fixed
Fixed in 5.0.7, 5.1.0-pre.9
Votes
1
Found in [Package]
5.0.6
5.1.0-pre.6
Issue ID
ARCB-11
Regression
No
[AR FOUNDATION] GCAlloc is using 1.8kb when built on Android
Reproduction steps:
1. Open the attached Project “BugRepro”
2. Open Build Settings and enable Autoconnect Profiler
3. Build and Run on an Android device
4. In the Profiler’s search bar enter “ARCameraManager.Update”
Expected result: GCAlloc is using close to no memory
Actual result: GCAlloc is at 1.8kb
Reproducible with: 4.2.7 (2020.3.45f1), 5.1.0-pre.3 (2021.3.19f1, 2022.2.9f1, 2023.1.0b5, 2023.2.0a4)
Reproducible on: Samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 Series 9810, GPU: Mali-G72, OS: 10.0.0
Google Pixel 3 (Pixel 3), CPU: Snapdragon 845, GPU: Adreno 630, OS: 12.0.0
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
DevDunk
Apr 18, 2023 13:09
Happens in all Unity versions, not just 2023