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[HDRP] Temporal Anti-Aliasing provoking pixel artefacts on quality chang...
Strange pixels artefacts occurs when going from resolution QHD to HD in game view. It seems to be caused by Temporal Anti-Aliasing s... Read more
[SerializedReference][Prefab]Unable to apply changes on Custom Pass pref...
-Unable to apply changes on Custom Pass prefab instance in Overrides window. -ApplySingleProperty copy state error: SerializedProper... Read more
HDRP Office project causes a hard crash on macOS
Opening the HDRP office project, linked below, on macOS results in a hard crash. This crash causes an automatic system restart. I t... Read more
Shadows are not visible until light clicked in inspector when creating d...
Found with 2019.3 with HDRP 7.1.8 (repro also on 2020.1 on HDRP/staging) Repro steps : - Open test project - Open test scene "ligh... Read more
[HDRP] Debug mode will turn off if you move around in a scene
1) Open any scene, I used template 2) Add a planar reflection probe 3) Turn on any debug mode. I used Normal map 4) Move around in t... Read more
[HDRP] Debug mode typos and inconsistencies
1) Should be Reflection Probes instead of Probe. [image11.png] 2) Should be VisualCascades instead Cascade [image12.png] 3) The inte... Read more
[HDRP][DXR] Pathtracer does not converge when there's scene view and gam...
Repro steps : - Open attached project - Open SampleScene - Make sure pathtracer is active - check that pathtracer accumulate/conver... Read more
[HDRP][DXR] CaptureScreenshot with superSize > 1 capture an image with n...
Repro steps : - Open attached project - Open SampleScene - Press Play - Click on the yellow sphere on the center - Notice the conso... Read more
Terrain Details become very dark when Light Layers are enabled in HDRP
Steps to reproduce: 1. Open the attached project "HDRPproblem.zip" 2. Open Scenes/New Scene in the Project window 3. Set Edit>Projec... Read more
[HDRP] Reflection Probe component is added twice on pressing CTRL + z af...
-Reflection Probe component is added twice on pressing Control + z after removing the component. -In 2020.1.0b8 & 2020.2.0a1, Missin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set