Search Issue Tracker
Active
Votes
0
Found in
6000.0.29f1
6000.1.0a6
Issue ID
UUM-88980
Regression
No
Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
Reproduction steps:
1. Open the “IN-87597.zip” project
2. Ensure the FSR2 Upscaler has top priority (Project Settings > Quality > HDRP > Rendering > Dynamic Resolution - FSR2 should be at the top)
3. Build the project (don’t use Build and Run)
4. Run the built project
5. In the built project, select “New Game” and wait up to 30 seconds
6. Observe the crash
Reproducible in: 6000.0.29f1, 6000.1.0a6
Could not test with: 2021.3.46f1, 2022.3.53f1 (Project is too large to successfully downgrade, too many compilation errors)
Reproducible on: Windows 11
Not reproducible on: macOS 15.1.1 (M1 Max) - FSR2 not supported
First few lines of callstack:
{noformat}AMDUnityPlugin!ffxFsr2GetRenderResolutionFromQualityMode+1b315
AMDUnityPlugin!ffxFsr2GetRenderResolutionFromQualityMode+26f37
AMDUnityPlugin!ffxFsr2GetRenderResolutionFromQualityMode+6d5b
AMDUnityPlugin!ffxFsr2GetRenderResolutionFromQualityMode+3aa3
UnityPlayer!UnityMain+12f9a3{noformat}
Note: Player.log does not produce a stacktrace
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
Add comment