Search Issue Tracker
By Design
Votes
0
Found in [Package]
11.0.0
Issue ID
1304144
Regression
No
[HDRP][DXR] CaptureScreenshot with superSize > 1 capture an image with no accumulation (1 sample)
Repro steps :
- Open attached project
- Open SampleScene
- Press Play
- Click on the yellow sphere on the center
- Notice the console message and check the image in the Assets folder.
- Select the sphere in the hierarchy and increase the "size Multiplier" value from 1 to 2 in the "capture" component
- Click again on the sphere in the center
- Check that the image created in the assets folder is double the size.
- Now enable the pathtracer in the volume gameobject and redo the same process
Expected : Path tracer image should be doubled in resolution and accumulation should be done properly
Result : superSized image uses only one sample
Environment :
- Windows 10
- Unity 2021.1.0a10
- HDRP 11.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note:
When capturing an image with the supersize argument > 1, the camera is changed right before capture, then restored. Therefore, it is normal that the path tracer would reset the accumulation, as it does not and should not reuse previous information if any camera attribute has changed. A workaround, if a larger resolution is desired, would be to change the resolution itself and leave the supersize argument to 1.