Search Issue Tracker

Active

Votes

0

Found in

2021.3.46f1

2022.3.53f1

6000.0.29f1

6000.1.0a6

Issue ID

UUM-88982

Regression

No

Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay

--

-

How to reproduce:
1. Open the attached "IN-87855" project
2. Open the "SampleScene", ensure that Scene view is focused on the “Cube” gameObject
3. Ensure that Screen Space Ambient Occlusion (SSAO) is toggled on in Assets/Settings/PC_Renderer.asset via the Inspector window
4. Navigate to the Scene window and locate the “Toggle skybox, fog, and various other effects” menu in the “View Options” Overlay
5. Toggle “Post Processing” off
6. Observe the Scene window
7. Toggle “Post Processing” on
8. Observe the Scene window again

Expected result: SSAO is toggled on and off
Actual result: SSAO effects are on

Reproducible in: 2021.3.46f1, 2022.3.53f1, 6000.0.29f1, 6000.1.0a6

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested

Note: SSAO effects appear much softer in 2021.3.x than in later versions, but the issue is still observable

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.