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[Unity 2018.] DynamicBoneThreaded.Update() in a specific project takes m...
To reproduce: 1. Open project(link in edit) 2. Open 'FontXR_Calibrator' scene 3. Open profiler, enable deep profile 4. Play scene E... Read more
Meshes with Alpha Cutoff shader value at 0 have a lower GI contribution
Steps to reproduce: 1. Download the attached project and open TestScene01 (Assets > Scenes) 2. In the Hierarchy view enable the Opa... Read more
Collab toolbar does not open in the correct spot when not opened from th...
This is what happens when you open the toolbar from the "Collaborate" sub page in the services window. I'm working on adding similar... Read more
[iOS] Crash at "UnloadClip() [inlined] begin at LinkedList.h" when Unity...
Reproduction steps: 1. Open the attached project. 2. Build and run the 'Test' scene on an iOS device. 3. Minimize the application by... Read more
D3D12 MainLight Shadowmap clear incorrectly when using UWP
How to reproduce: 1. Open the attached project "UWP shadow.zip" 2. Build And Run the project for UWP 3. Exit the Player 4. Run t... Read more
A texture referenced by a Static struct is reported as an "Unused Loaded...
How to reproduce: 1. Open the user-attached project “TestStaticReference” 2. Click “Build Settings” and check the “Development Bui... Read more
[Timeline] Player head does not set on the first frame on clicking the P...
Player head does not set on the first frame on clicking the Preview button. Steps to repro: 1. Open the attached project. 2. Hierar... Read more
Timeline animation behaving unexpectedly when model has Animator control...
Steps to reproduce: 1. Open attached Unity Project "case_917361-VR_sink-reduced". 2. Open Scene "Scenes\test". 3. Enter Play mode. ... Read more
[Linux][IL2CPP] Dedicated server crashes when calling Socket.Send
Reproduction steps: 1. Open the attached “BugRepro” project 2. Click File > Build Settings 3. Select the Dedicated Server platfor... Read more
Some letters are rendered differently when text is 1 or 2 pixels offset ...
How to reproduce: 1. Open that attached project 2. Open Test scene 3. Make sure that the Game View is using TextGlitch (669x509) as ... Read more
All about bugs
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Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node