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0
votes
Won't Fix

"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...

Camera

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project and open the SampleScene scene 2. Enter the Play Mode 3. Capture a frame in the Frame Deb... Read more

0
votes
Fixed

Info box messaging is incorrect and wrong

--

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Jul 29, 2024

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Version/s: 6000.0.0b13, 7000.0.0a1

!image (7).png|width=473,height=507! *Actual results:*  Current info message: The settings below are only applicable to the cu... Read more

0
votes
Fixed

Imported humanoid's animation has some bones rotation errors

Animation

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Aug 10, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached project 2. Open and play "scene" scene 3. Notice that humanoid is not holding "gun" with both... Read more

2
votes
Fixed

Build crashes on EntityCommandBuffer.ProcessTrackedChanges after calling...

Package: Entity Component System (ECS)

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Aug 13, 2020

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Version/s: 0.13.0-preview.24

Reproduction steps: 1. Create a new project 2. Install Entities package 3. Add the attached CrashSystem.cs script to the Assets fold... Read more

0
votes
Not Reproducible

[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more

0
votes
Won't Fix

System.Runtime.WindowsRuntime methods not generated properly in IL2CPP b...

IL2CPP

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Nov 25, 2021

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Version/s: 2019.4, 2019.4.32f1, 2020.3, 2021.2, 2022.1

Reproduction steps: 1. Open project "TestProject.zip" 2. Open the Build Settings window in File > Build Settings 3. Set Platform to ... Read more

9
votes
Active

“Exception: System.Exception: This method should have been replaced by s...

Package: Entity Component System (ECS)

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Nov 19, 2024

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Version/s: 1.3.5 - Entities

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/_/Failure/Scene.unity“ Scene 3. Enter the Play Mo... Read more

0
votes
Duplicate

[VFX Graph] Can not create VFX Graph containing the same name when creat...

Package: Visual Effect Graph

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Nov 22, 2021

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Version/s: 13.1.0

How to reproduce: 1. Create two new VFX graphs in Project Browser and open them 2. Delete 'New VFX 1' in order empty VFX Graph windo... Read more

8
votes
Fixed

Particle System emits particles in wrong direction when using Shape Rota...

Visual Effects - Legacy

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May 18, 2018

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Version/s: 2018.1.0b3, 2018.2.0b4

How to reproduce: 1. Open user's project ("ParticleRotationReport.zip") 2. Open scene "ParticlesRotation" 3. Select "UseShapeRotatio... Read more

0
votes
Fixed

Particle System uses incorrect Transform Matrices for Motion Vectors whe...

Visual Effects - Legacy

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Oct 26, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.22f1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button and observe the Game... Read more

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