Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
8
Found in
2018.1.0b3
2018.2.0b4
Issue ID
1039221
Regression
Yes
Particle System emits particles in wrong direction when using Shape Rotation Z axis
How to reproduce:
1. Open user's project ("ParticleRotationReport.zip")
2. Open scene "ParticlesRotation"
3. Select "UseShapeRotation" in the Hierarchy
4. In the Inspector -> Particle System component open "Shape" settings
5. Change the Rotation Z from 90 to 180
Expected result: Emits particles in the direction that the Shape is pointing
Actual result: Emits particles in the wrong direction
Reproducible with - 2018.2.0b5, 2018.1.2f1, 2018.1.0b3
Not reproducible with - 2018.1.0b2, 2017.4.3f1, 2017.2.3f1, 2017.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment