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0
votes
By Design

False default system language is returned when running Application.syste...

Windows

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Mar 29, 2017

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Version/s: 5.5.2f1

To reproduce: 1.Download and open "Test_language_5.5.2.zip" project. 2.Attach TEST.cs script to "Main Camera" Game Object. 3.Enter ... Read more

0
votes
Duplicate

The Editor becomes grey with some layouts of Editor windows (Unity 5.5.0a6)

Editor - Other

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Aug 19, 2016

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Version/s: 5.5.0a6

Steps to reproduce the issue: 1. Create a new project with default settings. 2. Try selecting different Editor's layouts ("Window->L... Read more

0
votes
Fixed

[macOS] Player.log is not opened after right-clicking the Console window...

MacOS

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Mar 05, 2019

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Version/s: 2019.2.0a7

How to reproduce: 1. Create a new Unity project 2. Build and Run the project to generate a Player.log file 3. Right-click the Consol... Read more

0
votes
Not Reproducible

CTRL+A does not work on input fields in play mode

UI

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May 13, 2015

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Version/s: 5.0.2p1

[InputField] CTRL+A does not work on input fields in play mode Steps to reproduce: 1. Open the attached project 2. Open and run 'T... Read more

0
votes
Fixed

[DomainReload] Exception that the AssetReference is loaded is thrown whe...

Package: Build Pipeline - Addressables

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Jan 21, 2021

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Version/s: 1.17.2-preview

How to reproduce: 1. Open the attached "AddressablesDomain.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Exit P... Read more

5
votes
Fixed

Child's Rect Transform values are not being driven by parent's Grid Layo...

uGUI

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Jun 20, 2018

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Version/s: 2017.4.3f1, 2017.4.5f1

How to reproduce: 1. Open user's project 2. Press Play Expected result: Rect Transform values driven by GridLayoutGroup Actual resu... Read more

5
votes
Active

Scene is not present when downloading and loading it from server

Package: Entity Component System (ECS)

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Feb 27, 2024

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Version/s: 1.2.0-pre.6 - Entities, 1.3.X - Entities, 7000.0.0a1

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build remote... Read more

0
votes
By Design

There is no BuildOptions enum for WaitForManagedDebugger option

Build Pipeline

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Create a new project 2. Create a new script 3. Try typing "BuildOptions.WaitForManagedDebugger" (needs "using U... Read more

0
votes
Fixed

[Backport] TextureSheetAnimation loops through all frames when Cycles is...

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May 30, 2022

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Version/s: 2021.3.3f1

How to reproduce: 1. Create a new project 2. Import "BulletShell.unitypackage" package 3. Drag "BulletShell" (Assets/Particles/Bulle... Read more

2
votes
Third Party Issue

[Vulkan] Ghost artifacts on Pixel 6 when Opaque Texture and Graphics Job...

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Nov 08, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14, 6000.0.0b11

Steps to reproduce: 1. Open the attached user’s project "T1659473_Repro.zip" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene ... Read more

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