Search Issue Tracker
[XR SDK] Scene is not rendered to HMD when using Camera.SetTargetBuffers()
Reproduction steps: 1. Open the attached project ("1346277Repro.zip") 2. Open the "Scene" scene 3. Select "Main Camera" Game object ... Read more
Editor window becomes uncloseable when the script creating it is removed...
Steps to reproduce: 1. Open new project 2. Create a script that opens an editor window (Or just use the example script from https://... Read more
[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices
Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more
Linux IL2CPP builds fail with "BuildFailedException: Incremental Player ...
Steps to reproduce: 1. Create a new Unity project on Linux 2. Switch Scripting Backend to IL2CPP 3. Attempt to build player Expecte... Read more
[Android] After bringing application back from background several times ...
Reproduction steps: 1) Download and open user's attached project (WaitForPresentAndroid.zip) 2) Build and run "Main.unity" scene on ... Read more
[32-bit] Unity crashes on play when loading 32-bit DLL file
To reproduce the bug please follow the steps 1. Open "case_693215-DraglineWrapper" project on 32-bit Unity 2. Open "dragline" scene ... Read more
[DomainReload] Exception that the AssetReference is loaded is thrown whe...
How to reproduce: 1. Open the attached "AddressablesDomain.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Exit P... Read more
UI Toolkit: Gaps between VisualElements with Grow 1, when scaled with "S...
Reproduction steps: # Open the attached project # Open the “/Assets/SampleScene.unity” Scene # Open the Game View and observe t... Read more
[IMGUI] Separator between two color pickers doesn't appear when "Random ...
The separator between two color pickers is missing when "Random Between Two Colors" option is selected from "Start Color" dropdown u... Read more
[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...
Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls