Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a4
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-98174
Regression
No
Memory leak when a lot of UI elements are spawned and despawned
Reproduction steps:
1. Open the attached “IN-93737” project
2. Open the Memory Profiler window (Window > Analysis > Memory Profiler)
3. Capture a new snapshot
4. Open the “Testgrounds/Graphs/RecentGraphs/poiSet_nuclearPowerPlantReactor01” Graph Model
5. Press the “Load” button in the “GraphWindow” window
6. Select the “poiSet_nuclearPowerPlantReactor01” Graph Model
7. Repeat steps 5-6 multiple times
8. Capture a new snapshot
9. Compare memory usage results between snapshots
Expected result: None or slight difference in memory usage
Actual result: High memory usage
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on: Windows 10
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note:
This issue has been closed because we know with certainty that we will not be able to address it in the coming year.
We understand that it is personally important enough for you to have filed a bug report, and we are sorry that we will not be able to address it in a timely fashion, but we have to address bugs in order of impact, and unfortunately this one is minor compared to the other issues listed in our backlog.