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0
votes
By Design

Screen tearing occurs when running standalone build in Fullscreen Mode

Windows

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May 11, 2019

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Version/s: 2019.1.0a9, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

Steps to repro: 1. Open original project "New Unity Project.zip" 2. Enter Play Mode and notice that there is no screen tearing in Ga... Read more

0
votes
Fixed

[Backend][Improved Prefabs] Applying dependent componet to nested prefab...

Scene Management

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Jul 02, 2018

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Version/s: 2018.3.0a4

Steps: 1. Create empty GameObject 'A' and 'B' 2. Make prefab asset out of 'A' and another one out of 'B' 3. Nest 'B' to 'A' 4. Insta... Read more

0
votes
Fixed

[animation] Events not editable in Inspector

Animation

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Feb 01, 2016

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Version/s:

Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a... Read more

1
votes
Fixed

Error “TargetPositionCache is inaccessible due to its protection level“ ...

Package: Cinemachine Classic

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Sep 06, 2024

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Version/s: 3.1.1

Reproduction steps: 1. Open the attached project "ReproProj" 2. Delete the “/Assets/Scripts/TargetPositionCache.cs” Script 3. Obs... Read more

2
votes
Fixed

Icon are missing on instantiated gameobjects

Asset Loading

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May 14, 2015

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Version/s: 5.0.2f1

To reproduce: 1. Open attached project 2. Open Bug scene 3. Attach LoadIcon script to gameobject 4. Press play 5. Notice that ins... Read more

0
votes
Fixed

InvalidOperationException is thrown when Toggle component is toggled in ...

uGUI

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Jan 18, 2021

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Version/s: 2019.2.0b4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open user's project "ToggleEditorExceptionInPlaymode.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode and ... Read more

0
votes
By Design

Changes made using TextureImporter.SetPlatformTextureSettings are not pr...

Asset - Importers

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Jun 25, 2018

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Version/s: 2018.2.0b9

How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "Test Sprite" - observe the Override and ... Read more

6
votes
Fixed

Can not receive information about microphone devices when name contains ...

Audio

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Mar 27, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open project attached (MicrophoneBugTest.zip) 2. Press play. 3. Press on button to check print your Microphon... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba: Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://o... Read more

1
votes
Fixed

[Standalone] Unity 5 Unet Network Rigidbody Syncing - Client sinking thr...

Networking

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Jul 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "RigidbodySyncExample.zip" 2. Build windows standalone with "Offline" and "Online" scen... Read more

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