Search Issue Tracker
Fixed
Fixed in 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Votes
0
Found in
2021.3.30f1
2022.3.6f1
2023.1.6f1
2023.2.0b2
2023.3.0a1
Issue ID
UUM-42131
Regression
No
[HDRP] Unexpected desync of RenderQueue with MaterialVariant
Step to repro:
- Import attached package
- Open Scene "Repro_PostProcess"
- Select Repro_Parent Material, switch the rendering pass to "After Post Process"
- Both object are now colored
- Click on Repro_Child to display it in inspector
- The Sphere switch to black & white
Expected:
No automatic update only displaying inspector
N.B.: The root cause issue is actually sync of renderqueue only done in GUI
https://github.cds.internal.unity3d.com/unity/unity/blob/dc91c2117428ba139e36d74a6a6d16d1d6196ce1/Packages/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs#L259
Also related to UUM-41462
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Add comment