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0
votes
Fixed

[Profiler] The CPU Profiler -> Hierarchy view's "Show Calls" view does n...

Profiling

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Aug 29, 2019

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Version/s: 2017.3.0f1

Steps to Reproduce:1. Add the Test.cs file to an Empty project and attach the component to something in the scene.2. Run the game wi... Read more

1
votes
Won't Fix

[CustomEditor] DragPerform event does not fire when Unity Editor is not ...

IMGUI

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Nov 13, 2019

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Version/s: 2019.2, 2019.2.4f1, 2020.1

To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more

0
votes
Fixed

The user can no longer see empty folders at glance, but has to open each...

Project Browser

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Oct 25, 2019

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Version/s: 2020.1.0a3

The user should be able to see (like on Windows) if a folder is empty without opening it. This has been a a user request for large f... Read more

4
votes
Fixed

[iOS] UnityWebRequest.SendWebRequest Timeout property is being ignored u...

iOS

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Aug 08, 2019

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Version/s: 2019.1.0a3, 2019.2.0a1, 2019.3.0a1, 2019.3.0a11

When using UnityWebRequest.SendWebRequest with timeout property set to a particular value that is smaller than the time required for... Read more

0
votes
Fixed

NetworkAnimator only syncs animations from server to clients not the oth...

Networking

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Apr 23, 2015

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Version/s: 5.1.0b4

Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more

0
votes
Fixed

[HDRP] Enabling SSR in HDRP quality settings breaks rendering loop

Package: Scriptable Render Pipeline HD

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Aug 29, 2019

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Version/s: 7.0.1

Version tested: 19.3.a12 + 7.0.1 Steps to reproduce: 1) Open attached project, SampleScene2) Go to Edit -> Project Settings ->... Read more

0
votes
Fixed

Unity crashes during EmitterStoreData process when a Particle System is ...

Shuriken

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Nov 12, 2016

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Version/s: 5.5.0b11

Reproduction steps:1. Open the attached project2. Enter Play mode3. Under Particle System "shape" component check "Align to directio... Read more

0
votes
Fixed

Particles do not collide when particle system is moving

Shuriken

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Feb 09, 2016

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Version/s: 5.5.0a1

1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more

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