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'Internal: JobTempAlloc has allocations that are more than 4 frames old'...
How to reproduce:1. Open attached project2. Open Profiler and enable Live Timeline3. Enter Play mode4. Observe console Warnings:Inte... Read more
Live Profiler Timeline keeps losing frame data while hovering other Prof...
How to reproduce:1. Create new project2. Open Profiler and enable Live Timeline3. Enter Play Mode4. Hover mouse over any Profiler bu... Read more
[Terrain Tools] Terrain Visualization appears to be broken / Preview Spl...
When using the "Terrain Splatmaps" tools in the Toolbox, hitting the "Preview Splatmap" button causes the terrain to disappear entir... Read more
Player crashes when running a recursive function with Script Debugging e...
How to reproduce:1. Open the attached project "FrameAssertTest.zip"2. Open "SampleScene" Scene3. Open Project Settings and switch to... Read more
Text Shadow and Outline effects do not render correctly
Attempt to use outline or shadow effects results in black borders.Steps to reproduce:1) Open attached project2) Open GameScreen.uxml... Read more
[Enlighten] Precompute fails to progress beyond Create Geometry when usi...
Repro: Repro project is available in the comments. Download and import the repro project above using 2021.2.0b12Open the Scene "Terr... Read more
[HDRP] APV null reference error during undo operations
1) Open hdrp project that does not use APV (disabled)2) Go to Window -> Rendering -> Probe Volume Settings (Experimental)3) Do... Read more
Missing Info field in the Rigidbody
How to reproduce:1. Open the attached Unity project2. Select Cube game object3. Look into Rigidbody component Expected result: There... Read more
Android build fails when using ArmV7 Target Architecture
Reproduction steps:1. Open the user's attached project2. In the Main Menu go to Build Settings -> Project Settings -> Player -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask