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"Run in background" option causes a dramatic increase in CPU usage
Steps:1. Create a new project2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation"3. Run ... Read more
Console window is spammed with warning messages when MeshFilter.Mesh is ...
How to reproduce:1. Open the attached 'Meshfilter_Warning.zip' project using the EnvIronman VM (optional) (more information in Edit)... Read more
[Mobile] [UI] InputField's characterLimit is handled not by the native d...
Reproduction Steps:1. Open "Test" project2. Build and deploy to mobile device3. Select InputField4. Write somethingNote: Limit is 5 ... Read more
Scenes looses references to scripts from "non Editor" plugins (assemblies)
Reproduction steps:1. Open project attached.2. Open scene "FullDemo" (Assets\Koreographer\Demos\Scenes).3. Press play. Expected resu... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
ArgumentOutOfRangeException is thrown when using TextMeshPro Input Field...
How to reproduce:1. Open the attached “TestUnityInputField.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Copy the Text “... Read more
[URP] Artifacts can be seen in a Material that uses Height Map when zoom...
Reproduction steps:1. Open the “ReproProject“ project2. Open the "Assets/Samples/ZED SDK/4.1.1/Green Screen/Scenes/GreenScreen" scen... Read more
[Android] The error "CommandInvokationFailure: Unable to list keys in th...
1. What happened According to the customer the error “CommandInvokationFailure: Unable to list keys in the keystore” is thrown in th... Read more
[CustomEditor] DragPerform event does not fire when Unity Editor is not ...
To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more
Method with [RuntimeInitializeOnLoadMethod()] attribute with "BeforeScen...
Method with attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
- [UI Toolkit] Delete key deletes the incorrect character and allows for an extra character deletion when language direction is set to RTL
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened