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Physics.CheckSphere returns false when in a non-convex mesh collider
Steps to reproduce: 1. Download repro.zip and open "TestScene" scene 2. Set "R" in TestOverlap.cs to 0.7 and start the game 3. Cons... Read more
[ShaderGraph] ArgumentException is thrown when opening ShaderGraph with ...
How to reproduce: 1. Open the user's attached "SGTargets" project 2. Open the "AlphaToCoverageGraph" Shader Graph from the Project... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project 2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx 3. In the Inspect... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce: 1. Open attached project 2. Open DepthTextureBug scene 3. Press play 4. Select main camera 5. Select On Render Image ... Read more
TLS Allocator error when using Asset Store Tools
How to reproduce: 1. Open user's project "Foriero Store.zip" 2. Click in the top menu on "Asset Store Tools" 3. Click on "Package Up... Read more
[DOTS] Entities Hierarchy window does not show Entities when the Unity P...
How to reproduce: 1. Open the attached Unity project "EntitiesBug.zip" 2. In the project make sure that "New Sub Scene" is enabled... Read more
[Texture Importer]Crunched textures fail in builds
When using crunch compression textures fail to load in builds and are replaced with black. Steps to repro: 1. Load texture into uni... Read more
Field names under "Anchors" in the RectTransform Component don't get foc...
Reproduction steps: 1. Open the “InspectorInconsistency.zip” project 2. Open the “SampleScene” 3. Select the “Image” GameObject i... Read more
[Android] Particle system causes assert or crash
To reproduce: 1. Open attached project 2. Open john.scene 3. Notice the particle systems in the scene. 4. Build & run for android 5.... Read more
[WP8.1] System.IO.File.ReadAllX methods throw IOExceptions
To reproduce: 1. Open repro.unitypackage. It contains a script that creates some files and tries to read them using the File.ReadAll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened