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[Incremental Compiler] Unity crashes without no stack trace when inspect...
How to reproduce: 1. Open the attached "Test1077782.zip" project 2. Open the TestScript.cs from the Scripts folder in the Visual Stu... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce: 1. Open attached project 2. Change serialization mode to "Force Text" 3. Reimport all assets 4. Notice that "Nested A... Read more
[Linux] Project import freezes when opening project with over 100k assets
Reproduction steps: 1. Open the attached “IN-18975.zip” project Expected result: The project opens Actual result: Project impor... Read more
UITK TextField does not adjust the scroll position when deleting a long ...
When using a UITK TextField, when deleting (backspace) a string longer than the width of the element, the scroll does re-adjust. ... Read more
[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce: 1. Build the project with the following command line: Unity.exe -projectPath <projectpath> -batchmode -buildTar... Read more
Editor performance drops significantly when resizing tabs on Vulkan API
How to reproduce: 1. Create a new project 2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settings ... Read more
[WSA] 'Build' button does not work when 'C# projects' are enabled
1. Create a new project 2. Switch the platform to WSA 3. Enable the 'C# projects' button 4. Press the build button - nothing happens... Read more
Reversing spline flow invalidates quaternions and messes up it's shape w...
Reproduction steps: # Open the attached project # Open the “/Assets/Spline.unity” Scene # Select the “Spline” GameObject in the... Read more
[Tilemap] GridPalette namespace not found compile error
When upgrading a project from 19.1 to 19.2, some scripts that call to GridPalette error with: " The type or namespace name 'GridPale... Read more
Canceling the creation of a sprite animation, when sprites are dropped t...
How to reproduce: 1. Open the attached project 2. Select multiple Sprites from Assets/Test_Visuals and drag them into the scene view... Read more
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