Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.5.1f1
Issue ID
881910
Regression
No
Canceling the creation of a sprite animation, when sprites are dropped to the scene, throws an error
How to reproduce:
1. Open the attached project
2. Select multiple Sprites from Assets/Test_Visuals and drag them into the scene view
3. Cancel the popup
4. Look at the console
Result: "Failed to create animation for dragged object UnityEditor.DockArea:OnGUI()" and one of the sprites appears in hierarchy
Expected result: It should work the same as dropping sprites to the hierarchy and canceling popup: error is not thrown and none of the sprites stays.
Reproducible: 5.3.7p4, 5.4.4p2, 5.5.1p4,
in 5.6.0b8 popup doesn't appear and one of the sprites adds as a material on the other object in the scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment