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0
votes
Won't Fix

StandardAssets.CrossPlatformInput - When MobileInput is enabled GetButt...

Input

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May 09, 2016

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Version/s: 5.3.4f1

To reproduce: 1. Open attached project 2. Open the scene "MainScene" int the "_Scenes" folder 3. Press "Play" 4. Click anywhere Not... Read more

0
votes
Postponed

Batching ignores flipped objects

Graphics - General

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more

1
votes
Fixed

Vietnamese language character replaced with "?" in InputField

UI Toolkit

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Dec 17, 2020

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Version/s: 2018.4, 2018.4.28f1, 2019.4, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "InputVN.zip" and scene "SampleScene" 2. Install "UniKeyNT.exe" and switch to the Vietn... Read more

0
votes
Fixed

Resources are exported to build despite that they are not used in scenes...

Deployment Management

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Jun 08, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project 2. Open "Main" scene -- Notice that this scene is empty/default 3. Build this scene 4. ... Read more

0
votes
Fixed

[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...

IL2CPP

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Jan 06, 2016

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Version/s: 5.3.0f4

1. Install py27-zmq via macports 2. Go into project root 3. Via terminal python2.7 zmq_echo_rtr.py 4. Open project in Unity 5. Build... Read more

0
votes
Fixed

[HDRP] Check Scene Content for HDRP Ray Tracing - unclear what it does

Package: Scriptable Render Pipeline HD

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Feb 17, 2021

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Version/s: master 2021 02 17

We have this option under Edit/Render Pipeline/HD Render Pipeline/Check Scene Content for Ray Tracing (location might have changed).... Read more

0
votes
Fixed

gameObject's Multi-dimensional array becomes null when object is Instant...

Scripting

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Jan 14, 2017

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Version/s: 5.5.0f3

To reproduce: 1.Download and open attached project 2.Open "InstantiateBug" scene 3.Enter Play mode 4.Notice error in the console E... Read more

0
votes
Fixed

Cannot rename custom ScriptableObject asset if it has subassets

Assets Management

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Apr 06, 2015

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Version/s: 5.1.0b1

To reproduce: 1. Open attached project 2. Rename BehaviorTree.asset 3. Rename fails and warning is thrown in console Read more

0
votes
By Design

Crash on BuildPipeline::BuildAssetBundlesInternal when calling BuildPipe...

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Jul 18, 2023

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Version/s: 2021.3.28f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0a23

How to reproduce: 1. Open the attached project "Dummy.zip" 2. Click Version>BuildAssetBundle Reproducible with: 2021.3.28f1, 20... Read more

0
votes
Fixed

Editor window becomes uncloseable when the script creating it is removed...

Window management

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Nov 18, 2019

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Version/s: 2020.1.0a13

Steps to reproduce: 1. Open new project 2. Create a script that opens an editor window (Or just use the example script from https://... Read more

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