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[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
GC.Collect causes spikes in the CPU when an additional camera uses a Ren...
Reproduction steps: 1. Open attached project "RenderTextureBug.zip" 2. Open Assets > Scenes > SampleScene 3. Open Windows > Ana... Read more
The Search window returns wrong types of assets when using t:prefab query
Reproduction steps: # Open the “LocTable” project # Press CTRL + K # In the Search window type “t:prefab” Expected result: O... Read more
[iOS] XCode always fails to build for iOS8 with any project
[iOS] XCode always fails to build for iOS8 with any project Steps to reproduce: 1. Create a New project 2. Build for iOS 3. Build ... Read more
[CurveEditor] Cannot drag curve anymore
[CurveEditor] Cannot drag curve anymore Repro: 1- Open attached project. 2- Open scene 'Untitled'. 3- Select game object 'Cube'. 4-... Read more
Recording rotations in Timeline gives unpexpected incorrect values
When recording animation on a Timeline track, rotation values are not properly evaluated and existing values change. Existing keys/v... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps: 1. Open the attached project "ShaderDependenciesBug" 2. Go to Assets/Marmoset/Shader/Terrain 3. Right click "Mar... Read more
Text scrolls out of the "Welcome" window in "Runner Game" template
How to reproduce: 1. Create a new project using the "Runner Game" template 2. Hover the mouse on the tutorial "Welcome" screen te... Read more
Graphics.CopyTexture produces inaccurate results when using ARGB32 Textu...
Reproduction steps: 1. Open the attached “VulkanGraphicsCopy.zip” project 2. Open the “Assets/Scenes/VulkanGraphicsCopy.unity” Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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