Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a7
Issue ID
1293564
Regression
Yes
[Graphics-General] Failed to destroy editor windows error is thrown on changing Graphics API's
Failed to destroy editor windows error is thrown on changing Graphics API's.
Steps to repro:
1. Create a new project.
2. File > Build Settings > Player Settings > Other Settings.
3. Uncheck "Auto Graphics APIs for Windows" checkbox.
4. Add Direct3D12 > Drag to the Top of the list > Restart.
Actual Result:
Failed to destroy editor windows error in the console.
Expected Result:
No error in the console.
Reproducible in:
2021.1.0a7.
Working Fine in:
2021.1.0a6, 2020.2.0b12.
Environment:
Occurring on Windows 10 & mac 10.15.
Stack trace:
Failed to destroy editor windows: #1
FallbackEditorWindow
UnityEditor.WindowLayout:LoadDefaultWindowPreferences ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a9