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Mesh is drawn in the Inspector preview window when drawing with Graphics...
Reproduction steps: 1. Open the user's attached project and Scenes/OnRenderObjectDebug scene 2. In the Project window, select Materi... Read more
[OSX 10.14] [BugReporter] Drop down menu field boundaries are missing wh...
\[BugReporter] Drop down menu field boundaries are missing when the window loses focus To reproduce: 1. Create a new project 2. Ope... Read more
Audio Source passes incorrect spatial blend parameter to native audio sp...
How to reproduce: 1. Open the attached project "1253853.zip" 2. Open the "Test" Scene 3. Enter the Play Mode Expected result: audio... Read more
[GPU PLM] GPU lightmapper doesn't work on macOS OpenCL CPU devices
How to reproduce: 1) Bake any project with GPU lightmapper using a Mac. The following machines are affected, potentially more: - Mac... Read more
"Should not be capturing when there is a hotcontrol" message thrown afte...
How to reproduce: 1. Open the attached "Test" project and "Repro" scene, enter playmode 2. Press "DivideBy0" button and notice the "... Read more
Shader Graph compilation shows errors when compiling for the current bui...
Reproduction steps: 1. Open the attached project “Test” 2. In Project window find and open Assets/ProblematicShader/ParticleUnlitS... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps: 1. Open attached Unity project. 2. Open "Bug scene". 3. Notice, that "Sphere" game object is black. 4. Open "Bug... Read more
Focus plane does not change according to scene objects in Stereo Display...
Steps to reproduce: 1. Download and open the attached project on a PC with a 3D Display capable monitor 2. Build for Standalone 3. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked