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[TextMeshPro] ArgumentException error is thrown when saving Font asset a...
ArgumentException error is thrown when saving Font asset after updating it from its preset asset. Steps to repro: 1. Open the attac... Read more
[TMP] TextMeshPro font preset focus is being lost when resetting
TextMeshPro Font preset asset focus is being lost when resetting. Steps to repro: 1. Open the attached project. 2. Project Window >... Read more
UnityLinker fails to run when Assembly Definition Asset is named InputMo...
How to reproduce: 1. Open user's attached project 2. Make sure Scripting Backend property is set to IL2CPP in the Player Settings 3.... Read more
Crash on XRInputSubsystem::TrySetTrackingOriginMode when starting XRGene...
How to reproduce: 1. Open attached project "Case_1236259" and load scene "SampleScene" 2. Enter Play Mode Reproducible with: 0.0.6-... Read more
Canvas with Screen Space - Camera does not render UI accurately when usi...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. Observe Game view Expected result: All of the UI is rendere... Read more
[Fixed] Vector3Field gets obstructed when it is used to represent a Quat...
How to reproduce: 1. Open the attached "QuaternionSRP" project 2. Open the "SampleScene" from the Assets folder 3. Select the "GameO... Read more
[URP][Metal] Opaque objects are rendered black when MSAA is enabled and ...
How to reproduce: 1. Open user's attached 'URP_Template.zip' project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Buil... Read more
Editor crashes when baking the project with Shadowmask lighting mode on OSX
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window click Gene... Read more
[ProBuilder] Hovering an element on a PB object give the same visual fee...
Hovering an element on a PB object give the same visual feedback regardless of the selection state of the element, making it appear ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
- GPU usage doubles when a project is running in the background