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[FXC Crash] Shader Compiler internal error thrown when reimporting shade...
Reproduction steps: 1. Open attached project "1250058" 2. In the Project folder, right-click on "case_1250058-ffCrash" and reimport ... Read more
[DX12] "Failed to create heap" error is thrown on switching graphics API...
"Failed to create heap" error is thrown on switching graphics API to DX12. Refer the attached video Steps to reproduce: 1) Create a... Read more
[2D] Unable to add and remove Texture in the list under "Secondary Textu...
In the "Sprite Editor" window, Unable to add and remove Texture from the List under "Secondary Texture" panel. Also "Add to List" an... Read more
[Android] Application.targetFrameRate fails when Optimized Frame Pacing ...
Steps to reproduce: 1. Open the project from case#1252978 2. Make sure that in the Player Settings under Resolution and Presentation... Read more
[Visual Studio] Opening a script opens the default VS version for .cs fi...
Steps to reproduce: 1. Open the project from the attached file "1243391.zip" 2. Go to Edit > Preferences > External Tools 3. In the ... Read more
Crash in Shader::GetSubShaderWithTagValue after loading a scene asynchro...
How to reproduce: 1. Open tester-attached project (RecorderBug.zip) 2. Open the CrashScene 3. Open the Unity Recorder window 4. Add ... Read more
[Bug] Included cginc files are missing from dependencies when exporting ...
How to reproduce: 1. Open the attached "ShaderDependencyIssue-2020.1" project 2. Right-click "MyMaterial" from the Assets folder 3. ... Read more
Profiler's Raw Hierarchy/Timeline toolbar/panel cannot be resized when t...
How to reproduce: 1. Create a new project 2. Dock Profiler window 3. Resize Profiler window 4. Resize Profiler's Hierarchy/Raw Hier... Read more
Math expressions evaluate when the first digit is entered after the oper...
Reproduction steps: 1. Open attached project "SpriteExpression.zip" 2. In Project window, select "test.png" 3. In Inspector window, ... Read more
[UI] Redundant text about Shadowmask mode is shown in the mixed lighting...
Steps to repro: 1. Create the new project; 2. Open the 'SampleScene' scene; 3. In the Lighting window under the Mixed lighting foldo... Read more
All about bugs
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Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file