Search Issue Tracker
[Scene/Game View] Color patches are missing in PBR Validation Settings P...
Blue, Red and Yellow color patches are missing in PBR Validation Settings for all the three sections. Steps to repro: 1. Create a n... Read more
Using [SerializeReference] with an interface object results in a missing...
How to reproduce: 1. Open the user-supplied project ("testproj.zip") 2. Open the "SampleScene" and inspect the "GameObject" GameObje... Read more
Crash on GUIDPersistentManagerV2::UpdateTargetHashes when closing Unity ...
Reproduction steps: 1. Clone "git@github.com:Unity-Technologies/Unity.Animation.git" 2. Checkout commit "4e8a865756cb5ddc0d692ab27e0... Read more
[iOS]Locale plug-in fails to build in Xcode with errors "Cannot find int...
How to reproduce: 1. Open the attached TestiOSPlugins2019.2.zip project 2. Build for iOS and deploy the Xcode project to the device... Read more
[Terrain] NullReferenceException thrown on opening Terrain Assets in the...
On opening Terrain Assets in the "Prefab Editor", then it causes the editor to throw NullReferenceException, refer the attached vide... Read more
[IMGUI] Arrow icon become misaligned after expanding Material Reference[...
Arrow icon becomes misaligned after expanding Material Reference[0] property in the Animation window. Steps to repro: 1. Create a n... Read more
[2D] Null reference on selecting sprite sub component when Geometry and ...
When Geometry and Weights are applied to the sprite in Skinning editor and sprite subcomponent is selected in the project window the... Read more
[Presets] Not possible to individually enable and disable some settings
When attempting to create partial presets for project settings some settings can not be individually enabled/disabled A series of f... Read more
[VFX graph] Material can be dragged and dropped onto VFX graph asset in ...
Repro steps: 1. Create a new VFX graph asset 2. Open it and give it a "lit mesh" output, save 3. Drag the VFX graph asset into the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
- GPU usage doubles when a project is running in the background