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[VFX Graph] Debug modes are able to overwrite the capacity on locked ass...
Simple Particle System and Swarm Particle System can not be used again once its capacity set to 0 in Efficiency debug mode when you ... Read more
[URP] "Volume Override" window doesn't disappear when clicked on the oth...
In the Post-process Volume gameobject when A property is tried to override by selecting "Add Override" button in the inspector tab,... Read more
[HDRP][macOS] Unity crashes when changing Device to Use setting from Aut...
To reproduce: 1. Open Unity and create an HDRP New Project 2. Open Unity > Preferences... 3. Go to General tab 4. In Device to Use ... Read more
Inspector window stays below the limit when Custom window width is decre...
How to reproduce: 1. Open "1235537" project 2. Expand the Canvas GameObject 3. Select the Image GameObject 4. Open the Github window... Read more
Button click region is offset when the UI scaling is higher than 100%
How to reproduce: 1. Open the "SampleScene" scene in the attached "imguibug.zip" project 2. Change the UI scaling to 125% in Prefere... Read more
Unpack prefab variant loses all references to the prefab
How to reproduce: 1. Open the "TestPrefabVariantUnpack" project 2. Open "SampleScene" from Assets > Scenes folder 3. Select "Referen... Read more
Object is rendered behind a background camera when primary Camera.target...
How to reproduce: 1. Open user's attached "CameraRenderProblem" project 2. Open "SampleScene" Scene 3. Enter Play Mode Expected res... Read more
Slow FBX import times on get_defaultMaterial when using Universal RP
How to reproduce: 1. Extract the user's project 2. If a project has a Library folder, delete it 3. Open the user's project Expected... Read more
Editor keeps repainting continuously when selecting a .txt file that con...
How to reproduce: 1. Open the attached 'project-1241212.zip' project 2. Select the 'problem-asset' file in the Project Browser Expe... Read more
[Profiler] GPU module hides Call names and "Total time" when the Call na...
How to reproduce: 1. Create and open a new project 2. Add a Reflection Probe to the current Scene from GameObject > Light > Reflecti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking