Search Issue Tracker
Fixed in 10.3.X
Votes
0
Found in [Package]
9.x
Issue ID
1268134
Regression
No
[ShaderGraph] Graph Inspector > Node Settings textfields do not scale properly, making it hard to read/edit longer inputs
Steps to reproduce:
1. Create or open any project with ShaderGraph
2. Create or open any existing Shader Graph asset
3. Create a new Shader Graph property
4. Select the created property
5. Write a relatively long name for the property, so it would go beyond the bounds of textfield (Graph Inspector -> Node Settings -> Name)
6. Scale the Graph Inspector window to see the whole name
Expected result: Textfield should be fixed to the window when expanding it
Actual results: Textfields only stretch when expanding the window, forcing to expand the window way more than you need to in order to see the whole name
Reproducible with: ShaderGraph 10.2.2 (2020.2.3f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 10.3):
Shader Graph 10.3 and later versions are available in Unity 2020.2.3f1 and newer releases