Search Issue Tracker
Fixed in 10.3.X
Votes
0
Found in [Package]
9.x
Issue ID
1268134
Regression
No
[ShaderGraph] Graph Inspector > Node Settings textfields do not scale properly, making it hard to read/edit longer inputs
Steps to reproduce:
1. Create or open any project with ShaderGraph
2. Create or open any existing Shader Graph asset
3. Create a new Shader Graph property
4. Select the created property
5. Write a relatively long name for the property, so it would go beyond the bounds of textfield (Graph Inspector -> Node Settings -> Name)
6. Scale the Graph Inspector window to see the whole name
Expected result: Textfield should be fixed to the window when expanding it
Actual results: Textfields only stretch when expanding the window, forcing to expand the window way more than you need to in order to see the whole name
Reproducible with: ShaderGraph 10.2.2 (2020.2.3f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Resolution Note (fix version 10.3):
Shader Graph 10.3 and later versions are available in Unity 2020.2.3f1 and newer releases