Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.1.0a16
2020.2
2021.1
2021.2
Issue ID
1319594
Regression
Yes
[Mesh] Unity crash when loading a large serialized mesh (180 million vertices)
Steps to reproduce:
1. Create a new project
2. Import the Mesh from the google drive link (the mesh contains 180 million vertices)
Expected results: The mesh is imported
Actual results: Unity crash
Reproducible with: 2020.1.0a16, 2020.1.17f1, 2020.2.6f1
Unable to reproduce with: 2018.4.32f, 2019.4.22f1, 2020.1.0a15
Note: If the project which crashed was reopened it will crash in the affected versions with a different stack trace
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Fixed in 2021.1.26f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.21f1