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By Design
Votes
1
Found in [Package]
1.1.0-preview.3
Issue ID
1319692
Regression
No
[Input System] Stick events are spammed in Play mode when using a PS4 controller and not moving the joysticks
How to reproduce:
1. Open the user's attached project "Test PS4 controller.zip"
2. Connect a PS4 controller to the computer
3. From the Project tab, open Assets/Scenes/SampleScene.unity
4. Enter Play mode
5. Observe the Console tab
Expected results: no messages are logged in the Console if the left joystick is not being moved
Actual results: "Stick moved: (0.0, 0.0)" is spammed in the Console even though the controller is not being interacted with
Reproducible with: 2019.4.22f1, 2020.2.7f1, 2020.3.1f1, 2021.1.0b12, 2021.2.0a9 (Input System 1.0.2, 1.1.0-preview.3)
Could not test with: 2018.4.33f1 as it requires outdated versions of Input System
Notes:
- The issue is not reproducible with Nintendo Switch Pro and Xbox One controllers
- The issue is reproducible on macOS (Player and Editor), Windows (Player and Editor)
- The issue doesn't seem to reproduce on Linux (Player and Editor) as no messages are logged at all even when moving the left joystick
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Resolution Note:
Action was set to "Pass-Through". By design, there is no filtering whatsoever applied to these actions. If the state changes in any way (which it does here; the still will constantly wiggle around by small amounts), the action performs. Setting the action to "Value" instead immediately solves the problem.