Search Issue Tracker
URP logs "inconsistent line endings" warning in FBXArnoldSurfaceMaterial...
To reproduce: 1. Create a new project with URP template 2. Update the URP package to version 7.2.0 or 7.2.1 Expected: No warnings o... Read more
"Go to previous Keyframe" button/shortcut does not work in the Animation...
Steps to reproduce: 1. Open the attached project (case_1220385.zip) 2. Select "Test" GameObject 3. Open the Animation Window (Windo... Read more
[HDRP][Metal] Crash on GfxDeviceMetalBase::CommonDrawSetup when selectin...
How to reproduce: 1. Open the "ShaderCrash.zip" project 2. Select ~build/assets_other/ShaderHack/DUMMY - CopyDepth asset 3. If Unity... Read more
[Android] [IL2CPP] Switch statements with 1023 or more cases will not be...
How to reproduce: 1. Download and open the attached project "1218998.zip" 2. Build and run Expected result: "Switch worked" is writ... Read more
[Critical] Editor crashes when clicking on close button during compiling...
Editor crashes when clicking on the close button during compiling Shader Graph Steps to Reproduce: 1. Create a new Project with HD... Read more
MissingMethodException: Method not found: 'UnityEngine.UnityAPICompatibi...
How to reproduce: 1. Open the attached MissingMethodExample.zip 2. Enter the Playmode 3. Inspect the Console Actual: MissingMetho... Read more
RT SSR reflects part of the object that is lit on the other side of the ...
Found in 2020.1.0a23 w HDRP 8.0.0 Repro steps : - Open test projects - Open scene "cubethrough" - Move the cube through the double... Read more
Material's shader selection dropdown has only one initial selectable cat...
How to reproduce: 1. Create a new project 2. Create a new Material (by pressing the plus icon in the top left corner of the Project ... Read more
[URP][Android]Linear Color Space setting ignored when Post Processing is...
To reproduce: 1. Open the "LinearColorSpacePostProcessing.zip" 2. Build and Run the "SampleScene" scene on Android Expected: The im... Read more
Reflection Probe Lightmap compression on iOS results in green lightmaps
To reproduce: 1. Create a new project with Universal RP template; 2. Change a platform to iOS; 3. Wait until lightmaps are baked (or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project