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When exiting and returning to Holographic Remoting Player on HL2, Unity ...
DESCRIPTION When exiting and returning to Holographic Remoting Player on HL2, Unity 2018 LTS crashed. NOTES Bug I was expecting was... Read more
HideInMenu attribute on a custom Marker class does not hide it from the ...
1) Add the file that is linked to this case (see first comment) to your project. 2) Create a new timeline asset. 3) Open the timelin... Read more
ECS/Hybrid Rendering fails to build for UWP
Setup a UWP/Mixed Reality/ARM64 configuration (for HoloLens 2) to build a simple cube scene with Hybrid Rendering/ECS using latest p... Read more
macOS Native Plugins not detected or misplaced in Builds
Pending further investigation on PS4 test failures @andews https://ono.unity3d.com/unity/unity/pull-request/102500/_/platform/misc/... Read more
Shader Graph sticky notes can not be copied and pasted
1. Create a new project 2. Install Shader Graph package 3. Right-click in Project Browser -> Create -> Shader -> Unlit Graph 4. Open... Read more
Tessellation/surface shaders are throwing graphical artifacts when Terra...
How to reproduce: 1. Open attached project "case_1198997-REPRO.zip" 2. Open Terrain scene 3. Select Terrain Game object 4. Open Insp... Read more
Input System Custom Binding broken / not registered when using RuntimeIn...
Steps to reproduce: 1) Open user's attached project "UnityTouchSamples.zip" 2) Make sure you have no "Scenes in Build" 3) Build 4) N... Read more
[HDRP][19.3] HD Template scene is not getting created
Steps to reproduce: 1) Create a new project with HDRP template 2) Window > Package Manager > Upgrade HDRP to 7.2.1 2) Assets > Creat... Read more
[ProBuilder] Editor terminates with return code 0 when "New Poly Shape" ...
"Fatal Error!" dialogue pop-ups when a "New Poly Shape" is created and undo is performed, along with error: "Application will termin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project