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[HDRP] "Volume" gameObject is destroyed and "MissingReferenceException" ...
Game and Scene view renders black with "Missing reference exception" thrown continuously when Post Process volume or Sky and Fog Vol... Read more
Toggling of Picking and Visibility of a GameObject is not togglable when...
How to reproduce: 1. Open the project from the attached file "1217361.zip" 2. In the Hierarchy, toggle the Visibility and Picking of... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce: 1. Open a new project 2. Import the Asset folder sent by the User 3. Build on Android Expected: build succeeds ... Read more
[HDRP] Project materials become grey on Upgrading to HD materials
Project materials become grey on Upgrading to HD materials in the Scene and Game view Steps to Reproduce: 1. Create a new Project w... Read more
Missing refernces when reimporting many ScriptedImporter Assets
Steps to reproduce: 1. Open user-supplied project 2. Inspect the Data folder Expected: Scriptable object references match with what... Read more
[Input System] IME input is not working in Editor and runtime
-e: when using the New Input system the IME input for the editor and at runtime is not working -repro: --open attached scene --swit... Read more
[2D] ArgumentOutOfRangeException thrown continuously on Reverting the Ed...
On Reverting the Edges from Skinning Editor causes the editor to throws ArgumentOutOfRangeException continuously, refer the attached... Read more
[HDRP][Metal][macOS 10.14] Unity freezes the whole OS or crashes when op...
How to reproduce: 1. Open the "Metal_Repro.zip" project 2. Wait till shaders are compiled 3. Open the "Treasure_Chest_01" prefab Ac... Read more
TilemapRenderer.bounds are offset when a Tilemap's prefab is Instantiate...
How to reproduce: 1. Open the attached project named "Case_1218373" 2. Open the Sample Scene and enter Play mode 3. Double click the... Read more
[Android] Terrain tiles not rendered correctly on Android devices with A...
Steps to reproduce: 1. Open user's attached project "TerrainInstancingBug.zip" 2. Build it on Android 3. Notice the Terrain is Rende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project