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[HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single P...
How to reproduce: 1. Open attached project ("1211332-R.zip") 2. Open Repro scene 3. Set XR Render Mode to Single Pass Instanced 4. E... Read more
[iOS] Swift plugin causes Xcode errors "Umbrella header not found" and "...
How to reproduce: 1. Open the user-supplied project on Unity 2019.3 2. Build for iOS and make sure Swift Language Version is set to ... Read more
[HDRP] NullReferenceException error is thrown on resetting "HD Additiona...
NullReferenceException error is thrown on resetting "HD Additional Light Data" component. Steps to repro: 1. Open the attached pro... Read more
[ShaderGraph][Preset] Unable to open Editor when clicking on "Open Shade...
Unable to open Shader Graph Editor when clicking on "Open Shader Editor" in the ShaderSubGraphImporter Steps to Reproduce: 1. Creat... Read more
Temp Alloc in mono Heap won't be GCed
Steps to reproduce: 1. Open and Play the user-supplied project 2. Inspect the mono allocated memory in the top right. 3. Press the t... Read more
[Bug Reporter] Unable to send Standalone Profiler Crash Bug Report if pr...
The Bug Reporter fails to pack and send the crash bug report after encountering the Standalone Profiler Crash if the said project is... Read more
FBX Importer broken Animation Tab and errors
Importing any FBX files with animation corrupts the Importer Animation tab (Inspector) and generates errors in the console. see atta... Read more
The value of the property AbstractEventData.used does not reset after th...
How to reproduce: 1. Open the project "case_1219722-EventData" 2. Open the Scene "test" 3. Enter the Play Mode 4. Right-click the bu... Read more
[Mesh Output] Connecting a noise operator to an Output Mesh' Transform t...
Repro steps: 1. Create an 'Output Mesh' contextual node. 2. Create a Perlin Noise 3D operator. 3. Connect any Noise output into any ... Read more
[HDRP] DXR Wizards DefaultSceneRoot points to volume located in Packages...
When HDRP wizard runs it creates folder HDRPDefaultResources in the project, however, it never uses the volumes inside. This is beca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project