Search Issue Tracker
[LWRP] Terrain loaded from AssetBundle is missing textures
How to reproduce: 1. Open the attached project 2. Build the terrain scene as asset bundle using the asset bundle browser (Window > A... Read more
Cursor is not locked to Game window when pressing Windows key then click...
How to reproduce: 1. Open the attached project 2. Build the project 3. Launch the built project in Windowed mode 4. Wait for the Spl... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce: 1. Open the attached project 2. Build the project 3. Open the built project in a Windowed mode 4. Use the Scroll-W... Read more
Editor crashes on TreeRenderer::TreeUpdated when entering Play mode
How to reproduce: 1. Open the attached project "case_1212021.zip" 2. Load the "Forest_tansel" scene 3. Enter Play mode -- Observe th... Read more
[Mobile]Shader becomes black and white with different behavior when usin...
Steps to reproduce: 1. Open User's attached project "ShaderLearning.zip" 2. Enter Play mode to notice the Shader behavior 3. Build i... Read more
Some packages triggers script recompilation at every editor startup
com.unity.mobile.android-logcat@1.0.0 triggers script recompilation at every editor startup. If you re-open the project, it will be ... Read more
The editor layout could not be fully loaded
To reproduce: 1. Download the project attached 2. Load the project 3. Observe the Console Expected result: No messages are printed ... Read more
[Metal only] Crash when create Cubemap & Texture3D with TextureFormat.YUY2
Steps: 1. on Mac, open metaltex.zip 2. open repro scene, hit play 3. crash Expected result: no crash + error in console saying crea... Read more
Investigate why .meta files are sometimes not parsed right
The FileHasher.cpp emits an error whenever particular entries in a .meta file are mistaken for something which is not a Scalar value... Read more
Crash on memory allocation when double-clicking a Sprite which size is r...
Steps to reproduce: 1. Open the attached project ("1211482.zip") 2. Open "EmptyScene" Scene 3. Delete all already created "New Game ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project