Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.1
2019.2
2019.3
2019.3.0f5
2020.1
Issue ID
1213954
Regression
Yes
Some packages triggers script recompilation at every editor startup
com.unity.mobile.android-logcat@1.0.0 triggers script recompilation at every editor startup. If you re-open the project, it will be recompiled again so editor startup time is very long.
Repro steps:
1. Open attached project and change platform to Android. see editor log.
2. It shows package re-import and recompilation. Also some files in PackageCache are changed due to Unity's automatic API updater.
3. Close project and re-open it.
4. You can see package re-import and recompilation again. If you repeat this, it recompiles again and again.
Expected behaviour : Package import and compiliation should be once. Later editor startup should not triggers package recompiliation.
Actual behaviour : some scripts in PackageCache is changed and restored again and again then it triggers script recompilation.
Note: Search for [API Updater] Updated Files: in Editor.log
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Add comment