Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2020.1.0a15
2020.1.0a17
Issue ID
1211540
Regression
Yes
The editor layout could not be fully loaded
To reproduce:
1. Download the project attached
2. Load the project
3. Observe the Console
Expected result: No messages are printed
Actual result: "The editor layout could not be fully loaded" message is printed
Reproducible in: 2020.1.0a15, 2020.1.0a18
Not reproducible in: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a14
Note: Full message: "The editor layout could not be fully loaded, this can happen when the layout contains EditorWindows not available in this project
UnityEditor.WindowLayout:LoadDefaultWindowPreferences()"
Comments (2)
-
zauberzaubar
Mar 17, 2020 18:06
Maybe some of the solutions here also help: https://forum.unity.com/threads/editor-layout-could-not-be-loaded-editorwindows-not-available.515537/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a21 (if the issue still persists, delete the Library folder and restart the project). There was an issue with UnityEditorToolbar being saved in layouts file, so reload it printed that message.