Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1210671
Regression
No
SRP Render is called when the SRP asset is null in the Graphic settings
We first look at the quality settings, and if it is null fall back to the graphics settings. This is intended behaviour and by design.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project
Resolution Note:
This issue is no longer relevant with the implementation of HDRP Global Settings. This will introduce the possibility to recover from the loss of the defaultAsset