Search Issue Tracker
[WebGL] Negative audio pitch doesn't make audio play backwards
Steps to reproduce: 1. Open attached project 2. Build and run on WebGL 3. Press P. This will multiply pitch by -1 and change it to ... Read more
Loading specific asset bundle crashes at AssetBundleLoadFromAsyncOperati...
Steps to reproduce: 1. Open attached project "827233.zip" 2. Open scene "repro" 3. In hierarchy select "GameObject" 4. In its inspe... Read more
Unity crashes when assigning camera rect (RenderImageFilters(RenderLoop...
Steps to reproduce: 1. Open the attached project. 2. Open 'TestScene' scene. 2. Press play. After pressing play Unity crashes. Th... Read more
Loading.LockPersistentManager object lock impacts performance during Ass...
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation. Developers suggested def... Read more
Building to a folder outside of the project folder fails
Fix has been pulled to trunk and 5.5 Read more
Transparent Object scales incorrectly with CommandBuffer while RenderTex...
Steps to reproduce: 1. Open attached project. 2. Open scene "withTransparent". 3. Select command_buffer object in Hierarchy and turn... Read more
IL2CPP fails when building for WebGL when the project path has a comma i...
Steps to reproduce: 1. Create a new Unity project and make sure it has a comma in its title (for example "comma, test") 2. Build and... Read more
Graph display does not match actual animation when Quaternion Interpolat...
Steps to reproduce: 1. Extract "CurveTest.zip" project which was sent by user 2. Open "CurveTest" project and "Scene1" scene 3. Open... Read more
Angular Drive Damper effectiveness drops after a certain value
Reproduction steps: 1. Open the attached project 'Angular' 2. Open the available scene 3. Play scene 4. Observe the behavior in scen... Read more
Reconnecting audio device doesn't trigger AudioSettings.OnAudioConfigura...
Steps to reproduce: 1. Open attached project "824001.zip" 2. Build project 3. In build, notice that sound is playing 4. Disconnect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer