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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.4f1
Issue ID
811445
Regression
No
Graph display does not match actual animation when Quaternion Interpolation is used
Steps to reproduce:
1. Extract "CurveTest.zip" project which was sent by user
2. Open "CurveTest" project and "Scene1" scene
3. Open Animation window and select MayaCamera gameObject in hierarchy
4. Change Rotation Interpolation to Euler Angles in animation window
5. Play in editor
6. Press "SET" button in game view
-- "SET" button sets animation to frame before camera rotates to other direction and sets animation speed to 0 (look at picture attached)
7. Look at game view and notice that you see "green plane" (expected behaviour)
8. Change Rotation Interpolation to Quaternion in animation window
9. Repeat step 5 and 6
-- Now you can see "Yellow plane"
Results: Quaternion interpolation doesn't match curves graph in animation window
Reproduced with: 5.5.0b1, 5.4.0f1, 5.3.4f1
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