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Asset import crash _Uninit_move<unsigned char * __ptr64
Repro steps: 1. Open "Dungeon Objects" project 2. Observe that Import window disappears while assets import, Unity uses a lot of mem... Read more
Editor and Player have a ~250ms hard pause every few seconds on OSX
Steps to reproduce: 1) Create a new project or open the attached one. 2) Open Edit > Project Settings > Player Settings (or any othe... Read more
[WebGL] build & run fails to connect to localhost
-e: see title, fails on Windows and OSX starting with 5.5.0a4 -repro --create empty new project --switch to WeGL --build and run --... Read more
local cache server fails with connection error
-e: when enabling the local cache server the editor fails to connect to it throwing errors --this worked well in the dev-branch -r... Read more
Command buffer with texture array will not render 3rd pass
Command buffer attached to the main camera, creates a temporary render target from a texture array in the provided shader. The first... Read more
[Android] Screen corruption at a certain point in the game
Steps to reproduce: 1) Download attached project 'pcb' and open in Unity. 2) Build and run on a device. 3) On title screen, mak... Read more
Can't profile GPU when Graphics Jobs is enabled
Steps to reproduce: 1. open any unity project 2. enable "Graphics jobs" 3. start profiler and add GPU profiling 4. enter play mode ... Read more
[HLAPI] netId returns 0 in OnDestroy() for server but correct for client
Steps to reproduce: 1. open attached project "NUP.zip" 2. connect 2 or 3 clients 3. disconnect with one of the clients Actual: cons... Read more
[Profiler]Color for 'Others' is similar to 'Scripts'
[It is more like a future request] Steps to reproduce the issue. 1. Open any existing project or create a new one. 2. Open "Profile... Read more
Specular highlight appears pixelated if render path is set to Deferred
Repro steps: 1. Open "delme012345.zip" project 2. Load scene "UV1map" 3. Select Main Camera 4. Set Rendering Path to "Legacy Deferre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer