Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.2f1
Issue ID
827682
Regression
No
Angular Drive Damper effectiveness drops after a certain value
Reproduction steps:
1. Open the attached project 'Angular'
2. Open the available scene
3. Play scene
4. Observe the behavior in scene view
5. In the 'Cube' gameobject, disable the Constant Force component
Note: This is the desired behavior
6. In the 'Anchor' gamebject's Configurable Joint component increase the Angular X Drive Position Damper to any number above 5000
Result: Increasing the Position Damper from 5000 up to the maximum has no effect on the rotation speed of the cube
Expected: Having increased the Damper up to a certain amount, the behavior should be close to the one in step #5. User expects the Damper effectiveness to be proportional to it's value.
Reproduced with: 5.5.0b2, 5.4.0p4, 5.3.6p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer
This is a duplicate of issue #675704